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Alchemy Factory v1.0 Official · Steam Verified
← Blueprints / Recipes / 2026-09-08

Alchemy Factory Recipes: Tech Tree & Workbench

Verified guide to Alchemy Factory 1.0 recipe changes: Linseed Oil balance, Obsidian Marble byproducts, and Workbench research progression.

Verified by Foundry Engineering Guild · Tested on Patch 1.0
Updated: 2026-09-08

Quick Answer: Official 1.0 Recipe and Research Updates

Alchemy Factory Version 1.0 streamlined the crafting economy with precise balance adjustments:

  • Workbench Utility Focus: Utility structures are crafted at the physical Workbench, keeping the Tech Tree dedicated to automation machines.
  • Obsidian Byproduct: Smelting obsidian now yields Marble instead of Volcanic Ash, feeding into high-tier masonry.
  • Linseed Oil Normalization: Production and consumption requirements were scaled down equally to prevent fluid pipe clogs.

Alchemy Factory workbench crafting interface and technology blueprints


Key Recipe Changes in Version 1.0

Official patch notes confirmed several critical alchemy adjustments that affect existing factory blueprints:

RecipeEarly Access Formula1.0 Official FormulaArchitectural Impact
Obsidian SmeltingYielded Volcanic AshYields Marble ByproductFeeds the new Marble building set directly
Linseed OilHigh volume feed / high drainProportionally reduced throughputFrees pipe bandwidth for beverage lines
BeveragesNot availableBrew Barrel Reagent RecipesUnlocks direct retail beverage trade

To maximize technological velocity, separate your research priorities into two parallel tracks:

  1. Physical Workbench Track: Build new conveyances, splitters, storage crates, and structural walls.
  2. Tech Tree Track: Invest alchemical insight points to unlock advanced distillation columns, arcane fountains, and high-temperature reactors.

Blueprint FAQs

What are the confirmed recipe balance changes in 1.0? +

Obsidian smelting now yields Marble as a valuable byproduct rather than Volcanic Ash, and Linseed Oil production and consumption ratios have been scaled down proportionally.

How does the 1.0 Tech Tree differ from Early Access? +

All non-production utility devices were removed from the Tech Tree and must now be crafted and unlocked at the physical Workbench.

What materials are used for new decorative construction? +

Version 1.0 introduced Brick and Marble building modular sets for constructing durable multi-tier factories.