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Alchemy Factory Recipes: Tech Tree & Workbench

Verified guide to Alchemy Factory 1.0 recipe changes: Linseed Oil balance, Obsidian Marble byproducts, and Workbench research progression.

Tested on Patch 1.0

Quick Answer: Official 1.0 Recipe and Research Updates

Alchemy Factory Version 1.0 streamlined the crafting economy with precise balance adjustments:

  • Workbench Utility Focus: Utility structures are crafted at the physical Workbench, keeping the Tech Tree dedicated to automation machines.
  • Obsidian Byproduct: Smelting obsidian now yields Marble instead of Volcanic Ash, feeding directly into high-tier masonry and architectural building sets.
  • Linseed Oil Normalization: Production and consumption requirements were scaled down equally to prevent fluid pipe clogs and balance fluid network pressure.
  • Beverage Integration: New Brew Barrel fermentation recipes unlock high-margin drink retail without requiring catalyst slots.

Alchemy Factory workbench crafting interface and technology blueprints


Key Recipe Changes in Version 1.0

Official patch notes confirmed several critical alchemy adjustments that affect existing factory blueprints:

Recipe LineEarly Access Formula1.0 Official FormulaArchitectural Impact
Obsidian SmeltingYielded Volcanic AshYields Marble ByproductFeeds the new modular Marble building set directly
Linseed OilHigh volume feed / high drainProportionally reduced throughputFrees pipe bandwidth for beverage lines and simplifies fluid networks
BeveragesNot availableBrew Barrel Reagent RecipesUnlocks direct retail beverage trade and counter chiller integration
Modular MasonryWood and basic stone onlyBrick and Marble Construction SetsEnables aesthetic multi-story factory compounds with distinct districts

Smelting obsidian in high-temperature athanors formerly left players with piles of low-utility volcanic ash. By shifting the output to solid Marble, Version 1.0 creates a closed-loop supply for constructing durable industrial structures. Similarly, normalizing Linseed Oil consumption prevents fluid conduits from backing up, allowing players to share pressurized pump networks across both industrial and brewing sectors.


In Version 1.0, progression splits cleanly into two distinct operational systems:

  1. The Physical Workbench Track: All material handling and utility devices (conveyor splitters, mergers, belt bridges, storage crates, and structural walls) are unlocked and crafted at the physical Workbench.
  2. The Alchemical Tech Tree Track: Alchemical insight points are invested exclusively into unlocking advanced industrial machinery (athanors, transmuters, distillation columns, arcane fountains, and high-temperature cauldrons).

This decoupling ensures that expanding factory infrastructure does not compete with machine tier research. Players can craft utility splitters and conveyor bridges immediately using basic planks and stone, while saving precious research points for chemical automation.


Research Skill Lines: What Each Upgrade Does

The game exposes ten upgradeable skill lines that govern factory efficiency. Each line has a base level shown in the research panel and scales with invested points:

Skill LineWhat It BoostsOperational BaselineStrategic Priority
Logistics EfficiencyConveyor belt transit velocityBaseline item transit speedEarly Game Priority (smooths bottlenecks)
Throwing EfficiencyArcane Fountain and catapult launch ratesCatapult projectile frequencyMid Game Priority (long-range routing)
Factory EfficiencyDevice production cycle speed & heat conservation100% baseline machine speedCore Sustained Investment
Alchemy SkillResource extractor output yield100% baseline raw yieldMid Game Scaling
Fuel EfficiencyEffective thermal heat value per fuel unit100% baseline burn efficiencyEssential when scaling smelters
Fertilizer EfficiencyCrop yield and growth potency per fertilizer unit100% baseline nutrient valueTop Endgame Priority (compounds Cauldron margins)
Sales AbilityStorefront profit margin multiplier on retail goods100% baseline price marginDirect passive revenue boost
Negotiation SkillMaximum volume accepted by purchase/dispatch contracts100% baseline contract quotaEssential for scaling royal commissions
Customer ManagementBonus rewards earned from patron side quests100% baseline quest payoutSecondary flavor progression
Relic KnowledgeRelic extraction rate and appraisal bonus100% baseline relic valueLate-game luxury relic trade

Which Skill Lines to Prioritize Across Progression Phases

To maximize compound growth, sequence research upgrades based on your current operational bottlenecks:

1. Opening Phase: Logistics and Basic Processing

On a fresh map, belt speed caps raw material intake. Investing in Logistics Efficiency first ensures that starter gathering lines do not back up. Follow this with Factory Efficiency to shorten early athanor cycle times and reduce manual waiting.

2. Mid-Game Scaling: Commerce and Wholesale Capacity

Once basic production runs automatically, invest in Sales Ability and Negotiation Skill. Raising negotiation capacity expands the maximum item quotas accepted by dispatch docks, allowing wholesale bandage lines and royal commissions to pay out significantly larger gold rewards.

3. Endgame Supremacy: Fertilizer Efficiency Compounding

When Transmutation Cauldrons unlock, shift all available points into Fertilizer Efficiency. Because agricultural crops can be transmuted into expensive minerals and gold dust inside Cauldrons, cheap fertilizer reduces production costs across your entire manufacturing tree to a fraction of standard values.


Research Priority Order & Workbench Unlock Sequencing

Progression PhaseTech Tree PriorityWorkbench Utility UnlockFactory Impact
Opening PhaseBasic Herb Grinding & Mortar LinesSplitter & Belt BridgeSeparates raw herb intake from fuel feed without crossing conveyors
Mid-Game ScalingCauldron & Athanor Catalyst TiersPriority Merger & Overflow GateRoutes surplus reagents to commission crates while keeping cauldrons saturated
Late-Game AutomationNegotiation Skill & Beverage BrewingRail Loader & Wagon SignalsConnects multi-room alchemy halls directly to storefront and royal dispatch

Common Research & Blueprint Migration Mistakes

  • Looking for Splitters in the Tech Tree: Players accustomed to legacy versions often waste research searching for conveyances that now craft directly at the Workbench.
  • Sinking Early Points into Decorative Masonry: While Brick and Marble sets look impressive, they provide no production throughput bonuses. Focus on logistics and machine upgrades first.
  • Neglecting Negotiation Skill: Leaving Negotiation at baseline artificially caps dispatch commission sizes, choking passive wholesale revenue.
  • Ignoring the In-Game Codex: The research panel tracks current level bonuses and efficiency percentages for every skill line. Audit your levels regularly to identify neglected production vectors.

Blueprint FAQs

What are the confirmed recipe balance changes in 1.0? +

Obsidian smelting now yields Marble as a valuable byproduct rather than Volcanic Ash, and Linseed Oil production and consumption ratios have been scaled down proportionally.

How does the 1.0 Tech Tree differ from Early Access? +

All non-production utility devices were removed from the Tech Tree and must now be crafted and unlocked at the physical Workbench.

What materials are used for new decorative construction? +

Version 1.0 introduced Brick and Marble building modular sets for constructing durable multi-tier factories.