Skip to content
Alchemy Factory v1.0 Guide · Community Wiki
← Blueprints / Guide

Alchemy Factory Beginner Guide: Conveyors & Setup

Master early automation in Alchemy Factory 1.0. Connect conveyor belts, fluid pipes, and workbench crafting to build a profitable alchemical empire.

Tested on Patch 1.0

Quick Answer: Essential Automation Principles

In Alchemy Factory Version 1.0, successful early-game automation rests on three verified mechanical principles:

  1. Workbench vs Tech Tree Split: Non-production utility devices are crafted at the physical Workbench, while production machines are researched through the Tech Tree.
  2. Dual Logistics Grid: Route solid components along directional conveyor belts and liquids through dedicated fluid pipes, keeping the networks cleanly segregated.
  3. Storefront Direct Feed: Direct outputs from Brew Barrels and basic potion lines straight to your retail shelves to build early gold reserves and boost Shop Recognition.

The official 1.0 pitch frames the whole loop: start with a small shop, team up with friends, use conveyor belts, pipes, and magical devices to build automated production lines, stock your shelves with potions, jewelry, and relics, fulfill commissions, and grow into an alchemy tycoon. Everything in this guide follows that arc.

Alchemy Factory automated production grid with conveyor belts and pipes


Step 1: Gathering Raw Ingredients and First Tools

Before laying extensive assembly lines, gather starter herbs, stones, and water around your home plot. Construct your initial Workbench to access essential logistical structures.

  • Botanical Harvesting: Gather base herbs for initial potion crafting and refining.
  • Fluid Connections: Lay fluid pipes from clean water sources into processing basins.
  • Utility Fabrication: Craft splitters, basic belts, and pipe fittings at the Workbench rather than searching for them in the Tech Tree.

Step 2: Laying Out Conveyor Belts and Fluid Pipes

Automation in Alchemy Factory requires managing two independent transport layers:

  • Conveyor Belts: Directional tracks designed for moving solid ores, herbs, and bottled goods between workstations. Arrow indicators specify transport direction.
  • Fluid Pipes: Enclosed conduits that transfer water, oils, and chemical solutions to athanors and barrels.
  • DAG Cluster Optimization: In Version 1.0, unrelated conveyor segments are organized into independent clusters. Keeping distinct production loops separate prevents belt slowdowns.

Early Game Equipment & Logistics Matrix

The table below outlines core apparatus available during the early setup phase:

ApparatusMechanical FunctionSourcing MethodOperational Role
Conveyor BeltDirectional solid item transferCrafted at WorkbenchShort-range linkage between extractors and processors
Fluid PipeLiquid transport for water and solutionsCrafted at WorkbenchSupplies fluid inputs to brewing and refining devices
WorkbenchAssembles non-production utility devicesHand-crafted in fieldFabricates belts, pipe connectors, and splitters
Brew BarrelFerments commercial beverage goodsUnlocked in progressionGenerates high retail gold margins from beverage sales
Wagon SystemRail-based bulk batch transportUnlocked in mid-gameHigh-capacity long-distance transit across factory grounds

Step 3: Integrating Storefront Shelves & Shop Recognition

Your factory infrastructure directly feeds your commercial shop. Automating outputs into sales racks creates continuous economic turnover:

  • Shelf Stocking: Run conveyor lines terminating at display counters so customers can purchase items automatically.
  • Shop Recognition Growth: In Version 1.0, customer feedback no longer reduces reputation. Completing sales steadily advances your Shop Recognition tier, unlocking higher customer foot traffic.
  • Multiple Shop Entrances: You can remove the initial shop entrance and construct multiple gates at different points around your building to streamline customer access.

1.0 New Systems You Meet in Your First Session

The Version 1.0 release (September 8, 2026) added several systems a new player will encounter within the first few shop days:

SystemWhat It Does (Official 1.0 notes)Why It Matters Early
Brew Barrel & Beverage categoryA new Goods category: use Brew Barrels to produce drinks and sell themOne of the fastest retail margin loops available in the early game
Arcane FountainA throwing device that automatically searches for suitable targets to throw atLets you automate a second material-delivery layer without belt rerouting
Grand PortalCustomers from distant cities visit your shop through the portalExtra customer traffic on top of local footfall, boosting sales volume
Customer Navigation ReworkCustomers can properly reach upper floors; the initial shop entrance can be removed and multiple gates builtEnables multi-story shops and multiple entrances from day one

Note on the Fountain: hotfix v1.0.4962 changed Table Saws and Stone Crushers so they reject Arcane Fountain input by default unless you explicitly specify it, so when you first wire a Fountain to a saw or crusher, set the input connection explicitly.


Scaling Beyond Belts: The Wagon Logistics System

As your alchemical complex expands across multiple biomes, relying entirely on conveyor belts creates transit delays. Version 1.0 introduces the Wagon Logistics System:

  • Superior Capacity: Rail-mounted wagons carry substantially greater batch volumes than standard conveyor belts.
  • Track Inspection: Players can transform into a wagon to ride along rails, inspecting automated lines and checking for supply bottlenecks.
  • Long-Haul Linking: Use belts for dense localized machinery clusters, and lay rail lines to connect remote mining nodes to your central shop.

Common Beginner Mistakes

  • Searching the Tech Tree for Utility Items: Non-production utility parts are fabricated at the physical Workbench.
  • Overextending Conveyor Belts: Running single belts over vast distances causes item travel delays. Use the rail Wagon System for long-haul routes.
  • Merging Fluid and Solid Feeds: Pipes and belts handle distinct physical states. Keep fluid lines elevated or separated from belt corridors.
  • Neglecting Multiple Storefront Entrances: Sticking to a single entrance limits customer throughput as your shop floor expands.

Blueprint FAQs

How do I start automating in Alchemy Factory 1.0? +

Begin by harvesting starter botanical and mineral resources, craft conveyor belts and utility items at the physical Workbench, and connect your initial gathering lines to refining athanors and retail shelves.

Where do I unlock non-production utility devices in 1.0? +

In Version 1.0, non-production utility devices are unlocked at the physical Workbench rather than the Tech Tree, which focuses on production machinery.

How do conveyor belts behave in Version 1.0? +

Version 1.0 separates conveyor networks into independent DAG clusters, ensuring that separate production lines run stably at high speeds without cross-network performance drops.

When should I upgrade from conveyors to rail wagons? +

Conveyors excel at short-range connections between machines. When moving bulk goods across long distances between processing halls and depots, transition to the Wagon Logistics System for superior transport volume.